RULES OF ENGAGEMENT

Here are a number of policies that we request public and participants consider while present at the event. The following policies are to ensure the safety and security of both participants and the event going public.
These policies are compulsory and we reserve the right to exclude any person or persons not adhering to the following:



PUBLIC INFORMATION
We request that members of the public do not bear arms while at the event.
This applies to steel arms and weapons, but not to plastic or children's toys. Members of the public wishing to bear arms are encouraged to become involved with a re-enactment group and register as participants.

Please do not cross the wooden or rope barriers about the site.
These are here for your protection.

Please keep all dogs on a leash and under control.
Doggie waste is likewise the responsibility of the dog owner. We request you bring your own cleanup bags. Please ensure that dogs do not mix with horses on site. Some horses and some dogs don't get along.

Please respect the tent sites within the encampments.
You are welcome to visit and ask questions, but please ask permission before seeking to enter a tent.

Please be aware of the presence of horses on-site.
We request that you make way for horses as they move about the event.

Lost Children and Lost Property may be collected from the Kid’s Corner.


Please ensure that your entry tags are clearly displayed at all times.
 

 

 

PARTICIPANT INFORMATION

All participants must be a member of a re-enactment group or society or affiliated to such a group. Attendance at the event is at the discretion of the event management.

All participants are expected to wear historical kit at the event at all times.
Marshals may request that an individual change or remove non-authentic garments during public hours. This includes, but is not limited to modern hats, sunglasses, wristwatches and mobile telephones.

All participants will receive a waiver form with the event passport.
This must be signed and presented upon arrival at the event. Waivers will also be available at the event itself. All participants will need to present a waiver as part of their attendance at the event.

This is New Zealand's National Medieval Tournament.
We want everyone who can make it to Spa Park to be there. Tell your friends. And their friends. Everyone is welcome. 


 


TOURNAMENT RULES:
In the case of all tournament competitions, a common format will be observed:

In the case of all tournament competitions, a common format will be observed:
There will be a preparation meeting for ALL foot combatants Saturday and Sunday mornings. Attendance is compulsory!

Tournaments are fought at first in a round-robin, to determine placings for the semifinal and final fights. Round Robin fights are contested first to three "hits", while the final fights are decided by the first to score five "hits" on their opponent. All combats will be resolved on the day.
Dark Ages and Longsword on Saturday, Armoured and Sidesword on Sunday
Following the completion of the final round, the New Zealand Champion in that competition will be declared.

 

 SINGLE COMBAT TOURNAMENTS:
Single Combat Tournaments are classified as either "Light" or "Heavy". "Light" Tournaments require minimal armour and use fencing masks as the primary form of head protection. "Heavy" tournaments use full battle armour and require metal helmets of a minimum specification as head protection.
 

 
"Light" Tournament equipment specifications: (Please note that these are minimums and that additional armour may be worn if desired). Light Armour is sufficient to withstand a solid blow. (This should be considered as at least a single layer of protection in any major target area). All equipment is subject to Marshal's inspection, whose decision is final.
 
"Heavy" Tournament equipment specifications: (Please note that these are minimums and that additional armour may be worn if desired). Battle armour is sufficient to withstand repeated heavy blows. (This should be considered as at least a double layer of protection in any major target area). All equipment is subject to Marshal's inspection, whose decision is final.

Combat Equipment specifications:
All weapons must be in a safe, well maintained state upon entry in the competitions and at all times during the event.
Marshals WILL check for safety & use-wear both before & throughout the tournament
 
All single combat tournaments will be fought according to the rules published here:
General codes:
 
Entrance Requirements:
Combat:
o    --Arms from 2 (two) inches above the wrist.
o    --Torso.
o    --Head.
o    --Legs to 2 (two) inches above the ankle.

 
Safety:

Tournament Specific:
Sidesword: Light Armour, Arming or sideswords preferred.
Swords of between 30" and 36" blade length
A single companion weapon or buckler should be carried and used
 
Longsword: Light Armour, Longswords.
Longsword of between 36" and 40" blade length
No companion weapons may be carried
 
Dark Ages: Heavy Armour, Dark Age Weapons.
Sword of no longer than 36" blade length held in a single hand, Single-Handed Axe - haft of max 24". Shields may be used
No companion weapons may be carried
 
Armoured: Heavy Armour, Polearms Only
No companion weapons may be carried
No shields may be used

4) MELEE BATTLES

Melee combat at Taupo 2010 will be primarily scenario based. A clear description of the Scenarios will be presented to the armies prior to the battle itself. Until then, wild speculation and unsubstantiated rumours are encouraged.

 

All Combatants will agree to abide by the following rules of combat.

 

Flags and colours:

General:

 

Special:

 

 

6) BATTLEFIELD ARCHERY

Light Missile Combat.

 

Heavy Missile Combat.

 

 

Weapons.

All combatants who wish to use a Missile weapon in combat must have both their launcher and munitions inspected prior to combat.

For archery this means having bows inspected for damage and tested to be under the maximum draw weight, and having arrows checked to ensure they meet arrow standards and are sound. Arrows must be given a visual check by the archer before each use.

Arrows failing an archer's check must be discarded or handed to the captain of archers. A failed arrow must not be re-used.

Bows and Crossbows:

Arrows and Bolts:

Javelins:

 

 

 

8) LIVING HISTORY 

The primary criteria for Living History events are Historical Accuracy, which will be assessed by other living history competitors; and Audience Engagement, which will be assessed by the public.

Entrants in the living history competition will need to pay attention to both aspects of the competition to place well. There are no particular restrictions placed on a group or individual entrant other than those of the defined historical period they are re-enacting and a certain sensitivity to a family audience.

It is the responsibility of the competing group to collect and tally their own votes. In the event of a tie, a recount will be made. If the result remains tied the prize will be shared.

 

9) CRAFT COMPETITION

The Craft Competition is part of the living history event, but is treated as a  seperate competition.

The prize will be judged only by other competitors in the competition and will be awarded to the artisan with the most votes at the end of the competition. No restrictions other than that of the historical period of the re-enactor apply.

Craft items may be started prior to the event, but must be worked on at the event as part of a participating Living History Camp.